Asked  6 Months ago    Answers:  5   Viewed   90 times

I want to get the first day and last day of the month where a given date lies in. The date comes from a value in a UI field.

If I'm using a time picker I could say

var maxDay = dtpAttendance.MaxDate.Day;

But I'm trying to get it from a DateTime object. So if I have this...

DateTime dt =;

How to get first day and last day of the month from dt?



DateTime structure stores only one value, not range of values. MinValue and MaxValue are static fields, which hold range of possible values for instances of DateTime structure. These fields are static and do not relate to particular instance of DateTime. They relate to DateTime type itself.

Suggested reading: static (C# Reference)

UPDATE: Getting month range:

DateTime date = ...
var firstDayOfMonth = new DateTime(date.Year, date.Month, 1);
var lastDayOfMonth = firstDayOfMonth.AddMonths(1).AddDays(-1);
Saturday, June 12, 2021
answered 6 Months ago

In PHP 5.3, you can use the DateTime class :


$month_ini = new DateTime("first day of last month");
$month_end = new DateTime("last day of last month");

echo $month_ini->format('Y-m-d'); // 2012-02-01
echo $month_end->format('Y-m-d'); // 2012-02-29
Wednesday, March 31, 2021
answered 9 Months ago

Java 8 and above.

By using convertedDate.getMonth().length(convertedDate.isLeapYear()) where convertedDate is an instance of LocalDate.

String date = "1/13/2012";
LocalDate convertedDate = LocalDate.parse(date, DateTimeFormatter.ofPattern("M/d/yyyy"));
convertedDate = convertedDate.withDayOfMonth(

Java 7 and below.

By using getActualMaximum method of java.util.Calendar:

String date = "1/13/2012";
SimpleDateFormat dateFormat = new SimpleDateFormat("MM/dd/yyyy");
Date convertedDate = dateFormat.parse(date);
Calendar c = Calendar.getInstance();
c.set(Calendar.DAY_OF_MONTH, c.getActualMaximum(Calendar.DAY_OF_MONTH));
Wednesday, June 16, 2021
answered 6 Months ago

You are doing battle with a Windows system option, named "Show window content while dragging". It is turned on for all modern versions of Windows. Turning it off is not a realistic goal, since it is a system option it affects all windows of all apps. There is no back-door to selectively bypass this option.

With it enabled, the OS optimizes the scrolling of a window. It performs a fast bitblt to move the pixels in the video frame buffer and generates a paint message for only the part of the window that is revealed by the scroll. Like the bottom few rows of pixels when you scroll down. Underlying winapi call is ScrollWindowEx(). Intention is to provide an app with a more responsive UI, a lot less work has to be done to implement the scroll.

You can probably see where this is heading, ScrollWindowEx() also moves the pixels that were painted by the form's BackgroundImage. You can see that. Next thing you see is the side-effect of the optimized paint, it only redraws the part of the window that was revealed. So the moved background image pixels don't get redrawn. Looks like a "smearing" effect.

There is a simple workaround for that, just implement an event handler for the panel's Scroll event and call Invalidate(). So the entire panel gets redrawn again:

    private void panel1_Scroll(object sender, ScrollEventArgs e) {

But now you'll notice the side-effect of the paint no longer being optimized. You still see the pixels getting moved, then overdrawn. How visible that is depends a great deal on how expensive the BackgroundImage is to draw. Usually never cheap because it doesn't have the optimal pixel format (32bppPArgb) and doesn't have the right size so needs to be rescaled to fit the window. The visual effect resembles the "pogo", rapid jittering on one edge of the panel.

Pretty unlikely you'll find that acceptable or want to do the work to optimize the BackgroundImage. Stopping ScrollWindowEx() from doing its job requires a pretty big weapon, you can pinvoke LockWindowUpdate(). Like this:

 using System.Runtime.InteropServices;
    private void panel1_Scroll(object sender, ScrollEventArgs e) {
        if (e.Type == ScrollEventType.First) {
        else {
            if (e.Type != ScrollEventType.Last) LockWindowUpdate(this.Handle);

    [DllImport("user32.dll", SetLastError = true)]
    private static extern bool LockWindowUpdate(IntPtr hWnd);

Works pretty well, the background image pixels are now rock-steady. Any other pixels, well, not so much. Another visual effect, lets call it a "wrinkle". Getting rid of that artifact can be done by putting the window into compositing mode. Which double-buffers the entire window surface, including the child controls:

    protected override CreateParams CreateParams {
        get {
            const int WS_EX_COMPOSITED = 0x02000000;
            var cp = base.CreateParams;
            cp.ExStyle |= WS_EX_COMPOSITED;
            return cp;

Only remaining artifact is the side-effect of this not being very cheap code. It probably doesn't look that smooth when you scroll. Which otherwise tells you why windows were designed to be opaque 28 years ago.

Saturday, June 19, 2021
answered 6 Months ago

Use the keydown event -

    private void dateTimePicker1_KeyDown(object sender, KeyEventArgs e)
        e.SuppressKeyPress = true;

This way any key pressed by the user will be ignored effectively disabling user keyboard input.

Monday, November 22, 2021
answered 1 Week ago
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