Asked  7 Months ago    Answers:  5   Viewed   39 times

How do I pass have a Javascript script request a PHP page and pass data to it? How do I then have the PHP script pass data back to the Javascript script?


data = {tohex: 4919, sum: [1, 3, 5]};
// how would this script pass data to server.php and access the response?


$tohex = ... ; // How would this be set to data.tohex?
$sum = ...; // How would this be set to data.sum?
// How would this be sent to client.js?
array(base_convert($tohex, 16), array_sum($sum))



Passing data from PHP is easy, you can generate JavaScript with it. The other way is a bit harder - you have to invoke the PHP script by a Javascript request.

An example (using traditional event registration model for simplicity):

<!-- headers etc. omitted -->
function callPHP(params) {
    var httpc = new XMLHttpRequest(); // simplified for clarity
    var url = "get_data.php";"POST", url, true); // sending as POST

    httpc.onreadystatechange = function() { //Call a function when the state changes.
        if(httpc.readyState == 4 && httpc.status == 200) { // complete and no errors
            alert(httpc.responseText); // some processing here, or whatever you want to do with the response
<a href="#" onclick="callPHP('lorem=ipsum&foo=bar')">call PHP script</a>
<!-- rest of document omitted -->

Whatever get_data.php produces, that will appear in httpc.responseText. Error handling, event registration and cross-browser XMLHttpRequest compatibility are left as simple exercises to the reader ;)

See also Mozilla's documentation for further examples

Wednesday, March 31, 2021
answered 7 Months ago

No, it doesn't have one. For this reason most popular libraries come with one in their utility packages. Check out jQuery's inArray and Prototype's Array.indexOf for examples.

jQuery's implementation of it is as simple as you might expect:

function inArray(needle, haystack) {
    var length = haystack.length;
    for(var i = 0; i < length; i++) {
        if(haystack[i] == needle) return true;
    return false;

If you are dealing with a sane amount of array elements the above will do the trick nicely.

EDIT: Whoops. I didn't even notice you wanted to see if an array was inside another. According to the PHP documentation this is the expected behavior of PHP's in_array:

$a = array(array('p', 'h'), array('p', 'r'), 'o');

if (in_array(array('p', 'h'), $a)) {
    echo "'ph' was foundn";

if (in_array(array('f', 'i'), $a)) {
    echo "'fi' was foundn";

if (in_array('o', $a)) {
    echo "'o' was foundn";

// Output:
//  'ph' was found
//  'o' was found

The code posted by Chris and Alex does not follow this behavior. Alex's is the official version of Prototype's indexOf, and Chris's is more like PHP's array_intersect. This does what you want:

function arrayCompare(a1, a2) {
    if (a1.length != a2.length) return false;
    var length = a2.length;
    for (var i = 0; i < length; i++) {
        if (a1[i] !== a2[i]) return false;
    return true;

function inArray(needle, haystack) {
    var length = haystack.length;
    for(var i = 0; i < length; i++) {
        if(typeof haystack[i] == 'object') {
            if(arrayCompare(haystack[i], needle)) return true;
        } else {
            if(haystack[i] == needle) return true;
    return false;

And this my test of the above on it:

var a = [['p','h'],['p','r'],'o'];
if(inArray(['p','h'], a)) {
    alert('ph was found');
if(inArray(['f','i'], a)) {
    alert('fi was found');
if(inArray('o', a)) {
    alert('o was found');
// Results:
//   alerts 'ph' was found
//   alerts 'o' was found

Note that I intentionally did not extend the Array prototype as it is generally a bad idea to do so.

Wednesday, March 31, 2021
answered 7 Months ago

Although the gmdate functions are available. If you are using PHP 5.2 or greater, then consider using the DateTime object.

Here's code to switch to GMT

$date = new DateTime();
$date->setTimezone(new DateTimeZone('GMT'));

and back to the default timezone...

$date = new DateTime('2011-01-01', new DateTimeZone('GMT'));
$date->setTimezone(new DateTimeZone(date_default_timezone_get()));

Using the DateTime object lets your create a datetime, just like the procedural functions, except that you keep a reference to an instance.


// Get a reference to Christmas of 2011, at lunch time.
$date = new DateTime('2011-12-25 13:00:00');

// Print the date for people to see, in whatever format we specify.
echo $date->format('D jS M y');

// Change the timezone to GMT.
$date->setTimezone(new DateTimeZone('GMT'));

// Now print the date/time it would in the GMT timezone
// as opposed to the default timezone it was created with.
echo $date->format('Y-m-d H:i:s');

// Just to show of some more, get the previous Sunday
$date->modify('previous Sunday');

There's a whole lot of functions you can use, that are much more readable that the procedural functions.

Explicit example of converting from a timezone to GMT

$melbourne = new DateTimeZone('Australia/Melbourne');
$gmt = new DateTimeZone('GMT');

$date = new DateTime('2011-12-25 00:00:00', $melbourne);
echo $date->format('Y-m-d H:i:s');
// Output: 2011-12-24 13:00:00
// At midnight on Christmas eve in Melbourne it will be 1pm on Christmas Eve GMT.

echo '<br/>';

// Convert it back to Australia/Melbourne
echo $date->format('Y-m-d H:i:s');

Using your Asia/Kolkata to America/New_York

$date = new DateTime('2011-03-28 13:00:00');
$date->setTimezone(new DateTimeZone('America/New_York'));
echo $date->format("Y-m-d H:i:s");
//Outputs: 2011-03-28 03:30:00
Wednesday, March 31, 2021
answered 7 Months ago

You can switch the version here:

1. Press CTRL+ALT+S

2 Search for JavaScript & click the select field. and then select ECMAScript 6

View image.

Sunday, August 22, 2021
RajaReddy PolamReddy
answered 2 Months ago

Assuming you're coding these in two different libraries static or dynamic (DLLs on windows shared libraries on Linux and other *nix variants) The biggest concerns I have are as follows:

  1. They are compiled with the same compiler. While this isn't necessary if all C++ exports are exported with a C-style naming convention it is necessary for C++ to C++ calls to class instances between the two C++ modules. This is necessary due to how different compilers mangle C++ exports differently.

  2. Do not cast a C++ class as a C struct. They aren't the same under the covers, even if the layout of fields are the same. C++ classes have a "v-table" if they have any virtual members; this v-table allows the proper calling of inherited or base class methods.

  3. This is true of C to C or C++ to C++ as well as C to C++. Ensure both use the same byte alignment for the output library. You can only determine this by reading your compiler or development environments documentation.

  4. Don't mix malloc/free with new/delete. More specifically don't allocate memory with new and free memory with "free" and vice versa. Many compilers and operating systems handle memory management differently between the two.

  5. Passing function pointers: So long as they are exposed to/from C++ as ''extern "C"'' this should be fine. (You'll either need to reference your compilers documentation on how to determine when a header is being compiled as C or C++ to maintain this in one file, or you will need two separate copies of the same function declaration in each project -- I recommend the first)

  6. Passing doubles: This is a built-in type in both C and C++ and should be handled the same.

  7. If you must share an instance of a C++ object with a C function, and act on it from within C code, expose a set of C-exported helper functions which call the appropriate methods on the C++ object. Pure C code cannot properly call methods on C++ objects.

    Pseudocode-ish Example:
    // C++ class
    class foo {
           void DoIt();

    // export helper declarations
    extern "C" void call_doit(foo* pFoo);
    extern "C" foo* allocate_foo();
    extern "C" deallocate_foo(foo* pFoo);

    // implementation
    void call_doit(foo* pFoo)

    foo* allocate_foo()
        return new foo();

    deallocate_foo(foo* pFoo)
       delete pFoo;

    // c consumer
    void main()
        foo* pFoo= allocate_foo();

Sunday, October 17, 2021
answered 4 Days ago
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