Asked  7 Months ago    Answers:  5   Viewed   31 times

Does someone know how I can use dynamically allocated multi-dimensional arrays using C? Is that possible?



With dynamic allocation, using malloc:

int** x;

x = malloc(dimension1_max * sizeof(*x));
for (int i = 0; i < dimension1_max; i++) {
  x[i] = malloc(dimension2_max * sizeof(x[0]));

//Writing values
x[0..(dimension1_max-1)][0..(dimension2_max-1)] = Value; 

for (int i = 0; i < dimension1_max; i++) {

This allocates an 2D array of size dimension1_max * dimension2_max. So, for example, if you want a 640*480 array (f.e. pixels of an image), use dimension1_max = 640, dimension2_max = 480. You can then access the array using x[d1][d2] where d1 = 0..639, d2 = 0..479.

But a search on SO or Google also reveals other possibilities, for example in this SO question

Note that your array won't allocate a contiguous region of memory (640*480 bytes) in that case which could give problems with functions that assume this. So to get the array satisfy the condition, replace the malloc block above with this:

int** x;
int* temp;

x = malloc(dimension1_max * sizeof(*x));
temp = malloc(dimension1_max * dimension2_max * sizeof(x[0]));
for (int i = 0; i < dimension1_max; i++) {
  x[i] = temp + (i * dimension2_max);


Tuesday, June 1, 2021
answered 7 Months ago

The key is git submodules.

Start reading the Submodules chapter of the Git Community Book or of the Users Manual

Say you have repository PROJECT1, PROJECT2, and MEDIA...

cd /path/to/PROJECT1
git submodule add ssh://
git commit -m "Added Media submodule"

Repeat on the other repo...

Now, the cool thing is, that any time you commit changes to MEDIA, you can do this:

cd /path/to/PROJECT2/MEDIA
git pull
cd ..
git add MEDIA
git commit -m "Upgraded media to version XYZ"

This just recorded the fact that the MEDIA submodule WITHIN PROJECT2 is now at version XYZ.

It gives you 100% control over what version of MEDIA each project uses. git submodules are great, but you need to experiment and learn about them.

With great power comes the great chance to get bitten in the rump.

Saturday, June 5, 2021
answered 6 Months ago

This problem can easily be resolved using onTouchStart, onTouchEnd props of View component without using gesture responder methods.

So the modified code will look like


  <View onTouchStart={()=>this.console("Button 2 Clicked")}>
    <Text>BUTTON 2</Text>

    onTouchStart={()=>this.console('Button 1 pressed')}
    onTouchEnd={()=>this.console('Button 1 released')}>
      <Text>BUTTON 1</Text>

Tuesday, August 3, 2021
answered 4 Months ago

In C a string is a char*. A dynamic array of type T is represented as a pointer to T, so for char* that would be char**, not simply a char* the way you declared it.

The compiler, no doubt, has issued some warnings about it. Pay attention to these warnings, very often they help you understand what to do.

Here is how you can start your testing:

char **aPtr;
int len = 1; // Start with 1 string
aPtr = malloc(sizeof(char*) * len); // Do not cast malloc in C
aPtr[0] = "This is a test";
printf("%s",aPtr[0]); // This should work now.
Tuesday, August 10, 2021
answered 4 Months ago

You have allocated space for dcArrPtr, but didn't allocate every object in this array. You must do following:

Server::Server(int x, int y, int count)
  dcPtr = new DizzyCreature[count];

  dcArrPtr = new DizzyCreature*[count];
  for ( int i = 0; i < count; i++ ) {
    dcArrPtr[ i ] = new DizzyCreature;
  _count = count;

  for ( int i = 0; i < count; i++ ) {
    delete dcArrPtr[ i ];
  delete[] *dcArrPtr;
  delete[] dcPtr;
Saturday, November 27, 2021
answered 4 Days ago
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