Asked  6 Months ago    Answers:  5   Viewed   27 times

I will try to explain what exactly I need to do.

I have 3 separate screens say A,B,C. There is another screen called say HomeScreen where all the 3 screens bitmap should be displayed in Gallery view and the user can select in which view does he wants to go.

I have been able to get the Bitmaps of all the 3 screens and display it in Gallery view by placing all the code in HomeScreen Activity only. Now, this has complicated the code a lot and I will like to simplify it.

So, can I call another Activity from HomeScreen and do not display it and just get the Bitmap of that screen. For example, say I just call HomeScreen and it calls Activity A,B,C and none of the Activities from A,B,C are displayed. It just gives the Bitmap of that screen by getDrawingCache(). And then we can display those bitmaps in Gallery view in HomeScreen.

I hope I have explained the problem very clearly.

Please let me know if this is actually possible.



there is a way to do this. you have to create a Bitmap and a Canvas and call view.draw(canvas);

here is the code:

public static Bitmap loadBitmapFromView(View v) {
    Bitmap b = Bitmap.createBitmap( v.getLayoutParams().width, v.getLayoutParams().height, Bitmap.Config.ARGB_8888);                
    Canvas c = new Canvas(b);
    v.layout(v.getLeft(), v.getTop(), v.getRight(), v.getBottom());
    return b;

if the view wasn't displayed before the size of it will be zero. Its possible to measure it like this:

if (v.getMeasuredHeight() <= 0) {
    v.measure(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
    Bitmap b = Bitmap.createBitmap(v.getMeasuredWidth(), v.getMeasuredHeight(), Bitmap.Config.ARGB_8888);
    Canvas c = new Canvas(b);
    v.layout(0, 0, v.getMeasuredWidth(), v.getMeasuredHeight());
    return b;

EDIT: according to this post, Passing WRAP_CONTENT as value to makeMeasureSpec() doesn't to do any good (although for some view classes it does work), and the recommended method is:

// Either this
int specWidth = MeasureSpec.makeMeasureSpec(parentWidth, MeasureSpec.AT_MOST);
// Or this
int specWidth = MeasureSpec.makeMeasureSpec(0 /* any */, MeasureSpec.UNSPECIFIED);
view.measure(specWidth, specWidth);
int questionWidth = view.getMeasuredWidth();
Tuesday, June 1, 2021
answered 6 Months ago

Advice depends upon what you are trying to do.

If you are concerned that your controls take a long time to draw, and you want to draw to a bitmap so you can blit the bitmap rather than re-drawing via a canvas, then you don't want to be double-guessing the platform - controls automatically cache their drawing to temporary bitmaps, and these can even be fetched from the control using getDrawingCache()

If you want to draw using a canvas to a bitmap, the usual recipe is:

  1. Create a bitmap of the correct size using Bitmap.createBitmap()
  2. Create a canvas instance pointing that this bitmap using Canvas(Bitmap) constructor
  3. Draw to the canvas
  4. Use the bitmap
Tuesday, June 1, 2021
answered 6 Months ago

You can convert the image to monochrome 32bpp using a ColorMatrix.

Bitmap bmpMonochrome = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bmpMonochrome);
ColorMatrix ma = new ColorMatrix();
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(ma));
canvas.drawBitmap(bmpSrc, 0, 0, paint);

That simplifies the color->monochrome conversion. Now you can just do a getPixels() and read the lowest byte of each 32-bit pixel. If it's <128 it's a 0, otherwise it's a 1.

Thursday, July 15, 2021
answered 5 Months ago

Use BitmapFactory.Options.inSampleSize when you first load your image to get the size as close as possible to your target size, then use Bitmap.createScaledBitmap to scale to the exact size you want.

There's some code for this in this answer.

Thursday, August 5, 2021
answered 4 Months ago

You haven't copied bytes.You checked capacity but not copied bytes.

ByteBuffer buffer = image.getPlanes()[0].getBuffer();
byte[] bytes = new byte[buffer.remaining()];
Bitmap myBitmap = BitmapFactory.decodeByteArray(bytes,0,bytes.length,null);
Wednesday, August 18, 2021
answered 4 Months ago
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