Asked  7 Months ago    Answers:  5   Viewed   19 times

According to the documentation, the decimal.Round method uses a round-to-even algorithm which is not common for most applications. So I always end up writing a custom function to do the more natural round-half-up algorithm:

public static decimal RoundHalfUp(this decimal d, int decimals)
    if (decimals < 0)
        throw new ArgumentException("The decimals must be non-negative", 

    decimal multiplier = (decimal)Math.Pow(10, decimals);
    decimal number = d * multiplier;

    if (decimal.Truncate(number) < number)
        number += 0.5m;
    return decimal.Round(number) / multiplier;

Does anybody know the reason behind this framework design decision?

Is there any built-in implementation of the round-half-up algorithm into the framework? Or maybe some unmanaged Windows API?

It could be misleading for beginners that simply write decimal.Round(2.5m, 0) expecting 3 as a result but getting 2 instead.



Probably because it's a better algorithm. Over the course of many roundings performed, you will average out that all .5's end up rounding equally up and down. This gives better estimations of actual results if you are for instance, adding a bunch of rounded numbers. I would say that even though it isn't what some may expect, it's probably the more correct thing to do.

Tuesday, June 1, 2021
answered 7 Months ago

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Tuesday, June 1, 2021
answered 7 Months ago

If you're happy ignoring surrogate pairs (or equivalently, the possibility of your app needing characters outside the Basic Multilingual Plane), UTF-16 has some nice properties, basically due to always requiring two bytes per code unit and representing all BMP characters in a single code unit each.

Consider the primitive type char. If we use UTF-8 as the in-memory representation and want to cope with all Unicode characters, how big should that be? It could be up to 4 bytes... which means we'd always have to allocate 4 bytes. At that point we might as well use UTF-32!

Of course, we could use UTF-32 as the char representation, but UTF-8 in the string representation, converting as we go.

The two disadvantages of UTF-16 are:

  • The number of code units per Unicode character is variable, because not all characters are in the BMP. Until emoji became popular, this didn't affect many apps in day-to-day use. These days, certainly for messaging apps and the like, developers using UTF-16 really need to know about surrogate pairs.
  • For plain ASCII (which a lot of text is, at least in the west) it takes twice the space of the equivalent UTF-8 encoded text.

(As a side note, I believe Windows uses UTF-16 for Unicode data, and it makes sense for .NET to follow suit for interop reasons. That just pushes the question on one step though.)

Given the problems of surrogate pairs, I suspect if a language/platform were being designed from scratch with no interop requirements (but basing its text handling in Unicode), UTF-16 wouldn't be the best choice. Either UTF-8 (if you want memory efficiency and don't mind some processing complexity in terms of getting to the nth character) or UTF-32 (the other way round) would be a better choice. (Even getting to the nth character has "issues" due to things like different normalization forms. Text is hard...)

Monday, July 12, 2021
answered 5 Months ago

As a historical note, the original Visual Basic implementation of Format$ also was inconsistent with round-to-even, aka, Banker's Rounding. The original Format$ code was written by Tim Paterson. You might recall that Tim was the author of a little program called QDOS (later known as MS-DOS) that was rather a good seller for a while there.

Perhaps this is yet another case of 25 years of backwards compatibility.

Tuesday, August 10, 2021
answered 4 Months ago

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Wednesday, August 25, 2021
answered 4 Months ago
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